Ever wanted to move things without touching them like a Jedi can? Or grow your own kyber crystal? Or maybe explode a balloon with a beam of energy, just like the Death Star? Now you can!
Browsing: Science
Derek Taylor Kent is the author of ten children’s books (both picture and chapter books), three of which are designed for STEAM education at three different age levels.
Book of Bones, by Gabrielle Balkan, is engaging, fun, and different – great as a gift or for the classroom.
The Big Sticker Book of Beasts and The Big Sticker Book of Bugs are two wonderfully enjoyable books perfect for the classroom or at home.
My First Book of My Body blends complex facts with engaging activities.
Evolution: How Life Adapts to A Changing Environment covers a wealth of different topics, from what DNA is and how it functions (p. 3), to genetic drift (p. 17), speciation (p. 25), Linnaean and phylogenetic classification (p. 44), and even the evidence for evolutionary theory (p. 60).
Kaley McKean is an illustrator based in Toronto. Howl Like a Wolf was her first book. It takes an imaginative approach to learning that fosters curiosity, empathy, and dramatic play.
These books are the springboard to help children to bring their ideas to reality by creating apps and games. Coding is the future.
Natalie’s uplifting story of using the scientific process to “save” her mother from depression is sure to take root in readers’ hearts!
Grace Hopper: Queen of Computer Code, a true-life narrative, tells the story of one of the foremost women in computing history and science: Grace Hopper, the woman who revolutionized binary computer code.